Legion: Expansion Notes | EVE Online

Legion: Expansion Notes

2025-05-23 - 작성자 EVE Online Team

Greetings expansion enjoyers!

The Legion expansion is arriving next week at 11:00 UTC 27 May! We are delivering the patch notes early so you can absorb everything that's coming next Tuesday. We invite you to join the player discussion about the content of this release on the EVE Online Discord and the EVE Online Forums.

Expansion Notes 23.01 - EVE Online: Legion

Freelance JobsCorporation PaletteOmega Benefits WindowOmega in NeocomNew Eden MapSovereignty / Equinox ExpandedNew Exploration UpgradesResource Generation UpgradesSystem Effect Generator UpgradesSkyhook Cost of ConquestNew Triglavian Marauder - BabarogaNew Angel Dreadnought - SarathielBalance ChangesSurgical StrikeTitans and SupercarriersArtAudio

Freelance Jobs

A new way to earn ISK, explore gameplay, and get on the radar of powerful corporations— Freelance Jobs are now available across New Eden. Freelance Jobs are tasks created by player-run corporations which are open to pilots outside of their own ranks.

Finding your perfect job

  • Available through AIR Opportunities and the Corporation Show Info window.

  • Capsuleers can browse nearby jobs in the Opportunities window (jobs are visible from up to 5 jumps away from the job’s broadcast locations).

  • In the Corporation Show Info window you can see all active Freelance Jobs issued by that corporation.

  • Real-time updates as new jobs become available in range.

  • You can have up to 3 freelance jobs active at the same time, but you can resign from them at any time and accept new ones.

  • After accepting a job and contributing to it, you earn the ISK rewards assigned by the job creator automatically.

  • Earned rewards need to be claimed from the Rewards tab in Opportunities or from each job’s details view.

Creating and Managing Freelance Jobs

  • Job Creation

    • Job creation interface similar to existing Corporation Projects.

    • Project Manager role required for job creation.

    • Corporations can have up to 100 Freelance Jobs active at the same time.

    • For your job to be visible in the Opportunities window, you have to set the job broadcast location to one of your corp’s offices. The Job will be broadcasted within 5 jumps of your office.

    • Each job can have up to 20 broadcast locations.

    • Issuing a new job has a cost of 100,000 ISK per day of job’s duration.

    • Broadcasting a new job has a cost of 150,000 ISK per day per broadcasting location.

  • Administrative Controls

    • Removing capsuleers from jobs.

    • Participant view to track contributions.

  • Job Lifecycle Management

    • The minimum job duration is 15 minutes.

    • The maximum job duration is 1 year.

  • Security and Access Control

    • Age-based restriction - you can restrict your job so that only characters of a certain (EVE) age can access it.

    • This is useful for creating jobs that target new players for recruitment purposes or only older characters if needed.

Available contribution methods:

  • Ship Insurance

  • Mine Materials

  • Damage Capsuleers

  • Capture FW Complex

  • Defend FW Complex

  • Destroy Non-Capsuleers

More contribution methods to come soon.

Corporation Palette

Tired of blending into the void? This is the time for your corporation to stand out above all. Introducing the Corporation Palette - the first steps into allowing corporations to bring their unique identity into New Eden.

  • Brand Managers will be able to assign between 1 to 3 custom colors to represent their corporation.

  • These colors will be represented in two key places: Corporation Window and Freelance Jobs (only those created by corporations).

  • A new Brand Management section in the Corporation Window. You'll find anything related to your corp's visual identity here: logos, structure SKINR, and now Corporation Palette.

Paragon Hub

  • Base Sequencing Times in SKINR are temporarily set to 10 Minutes. These are still affected by Skills. Times will go back to their original times on June 16th.

Paint your legacy and let New Eden know who your corporation is!


Omega Benefits Window

A new look at Omega - Know your clone status

Introducing the Omega Benefits Window giving Omega a fresh new look designed to help Capsuleers understand and take full advantage of the Omega Clone State.

  • A detailed breakdown of Omega Benefits.

  • A streamlined offers section, where you can view and purchase Omega time and subscriptions, whether it's real currency or PLEX.

  • Your clone state status, so you always know where you stand.

Omega in Neocom

  • A direct access to the benefits window from the Neocom.

  • This will be visible to:

    • Alpha clones, as a persistent reminder of what Omega can offer.

    • Omega clones nearing expiration, giving a timely reminder.

  • Fully subscribed Omega Capsuleers can still access the benefits window through the Neocom menu.


New Eden Map

The New Eden map has received a usability update focused on making its features easier to access and interact with. Filters are now quicker to reach, map tools are more visible, and new quick action buttons have been added to streamline common tasks. While more changes are planned for the future, this iteration aims to improve day-to-day interaction with the map, reduce friction, and update the underlying UX foundation to better support future improvements.

What has changed:

  • Filters can now be accessed through a new Filter Bar located at the bottom center of the map, replacing the previous dropdown menu in the map header.

  • Players can now add filters to their favorites and quickly access or switch between them.

  • The filter bar can be customized by right-clicking it and selecting Manage Filter Categories, letting players choose which filter groups are shown.

  • Two new Quick Action buttons have been added to the bottom right of the map. Players can use them to instantly refocus the camera on either their current location or their home station.

  • A View Mode toggle (shown as a circled "A" icon) lets players switch between the standard 3D view and a more abstract, flattened view of the map.

  • A new Layout Panel in the bottom left corner gives players more control over how the map is displayed. Options include:

    • Grouping the map by system, constellation, or region.

    • Highlighting connection lines between systems at different levels.

    • Choosing which jump bridge links are visible on the map.

  • The selected location is shown at the top center of the map. From there, players can focus on a higher-level location or quickly set destination and add waypoint using new quick action buttons.

  • The map interface is now responsive, with improvements to how it behaves in minimized, floating, or fullscreen modes.

  • The Pointer Window now allows players to browse available filters and share them in chat with other capsuleers.


Sovereignty / Equinox Expanded

  • Upgrades that you can install in a sovereignty hub are no longer limited by the maximum potential power in the solar system. This means that you could for example, have all 7 mineral type upgrades installed now, and swap between them through re-prioritizing or offline/onlining them, rather than needing to destroy them to install new ones.

New Exploration Upgrades

We are introducing a new sov upgrade that can generate undetected relic and data signatures.

  • Exploration Detector 1, 2 and 3.

    • These three tiers of Exploration Upgrades will have a combination of data and relic sites and will be available from the Angel Cartel, Blood Raiders, Guristas Pirates, Sansha Nation, Serpentis and Rogue Drone factions.

    • These exploration upgrades have a guaranteed chance to spawn several exploration sites between 0 and 5 jumps from the solar system where the upgrade is installed.

    • Exploration sites spawned from the sov upgrades all have a small chance to escalate to a brand-new data and relic escalation with the potential for high rewards.

      • Exclusive rewards from the data escalation include blueprint copies for the powerful new “Xarasier” storyline modules for micro jump drives, reactive armor hardeners, ancillary shield boosters and armor repairers, the new hacking focused ‘Wedge’ implant set and the triplot scan acquisition array.

    • The higher tier upgrades have an increased number of sites and faster respawn times.

The Exploration Upgrades cost:

Resource Generation Upgrades

We are introducing two new sov upgrades that can generate colony resources by utilizing other colony resources.

  • Workforce Mecha-Tooling upgrade, available in 3 tiers, which costs power and generates workforce.

  • Power Monitoring Division upgrades, available in 3 tiers, which costs workforce and generates power.

    • Upgrades are mutually exclusive and it’s not possible to have both workforce and power upgrades installed at the same time.

The Resource Generation Upgrades cost:

System Effect Generator Upgrades

We are introducing a new type of upgrade with Legion which players can install in sovereignty hubs to provide a set of bonuses to all ships in the solar system. The upgrades have a very low daily upkeep but a very high onlining cost to discourage swapping them out and toggling them on/off frequently.

  • Electric Stability Generator

    • This generator produces system-wide effects similar to those encountered in Electric environments within Abyssal Deadspace.

    • All ships in system: 25% bonus to Capacitor recharge rate, +25% targeting range and Directional Scanner range.

  • Exotic Stability Generator

    • This generator produces system-wide effects similar to those encountered in Exotic environments within Abyssal Deadspace.

    • All ships in system: +25% scan resolution, +2 AU/s warp speed.

  • Gamma Stability Generator

    • This generator produces system-wide effects similar to those encountered in Gamma environments within Abyssal Deadspace.

    • All ships in system: +5% Shield HP, 5% Shield Booster Effectiveness, +10% Capacitor capacity.

  • Plasma Stability Generator

    • This generator produces system-wide effects similar to those encountered in Plasma environments within Abyssal Deadspace.

    • All ships in system: +5% Armor HP, 5% Armor Repairer Effectiveness, +10% bonus to the benefits of overloading modules.

The Stability Generator Upgrades cost:


Skyhook Cost of Conquest

Upon destroying a Sov Hub and conquering a system in Null Sec, players now have the choice to pay ISK to convert any remaining skyhooks within their newly acquired system for the first hour after claiming sov by selecting the ‘manage skyhooks’ option on the sovereignty hub.

For a while now, conquering a system has been very expensive as players must raze it to the ground and then build it back up from 0, and with Equinox, we added another layer to the rebuilding costs in the form of skyhooks. This is aimed to save players time and money to combat some of the rebuilding costs that they are incurring upon system capture.

Equinox Blueprint Conversion

We are converting all old, defunct blueprints from Aegis Sovereignty to be updated with new blueprints applicable to Equinox Sov. This will happen automatically after downtime on May 27th.

The conversion list can be found below:

Old Blueprint Name

New Blueprint Name

Defunct Territorial Claim Unit Blueprint

Orbital Skyhook Blueprint

Defunct Cynosural Navigation Blueprint

Cynosural Navigation Blueprint

Defunct Cynosural Suppression Blueprint

Cynosural Suppression Blueprint

Defunct Advanced Logistics Network Blueprint

Advanced Logistics Network Blueprint

Defunct Supercapital Construction Facilities Blueprint

Supercapital Construction Facilities Blueprint

Defunct Entrapment Array 1 Blueprint

Minor Threat Detection Array 1 Blueprint

Defunct Entrapment Array 2 Blueprint

Minor Threat Detection Array 1 Blueprint

Defunct Entrapment Array 3 Blueprint

Minor Threat Detection Array 2 Blueprint

Defunct Entrapment Array 4 Blueprint

Minor Threat Detection Array 2 Blueprint

Defunct Entrapment Array 5 Blueprint

Minor Threat Detection Array 3 Blueprint

Defunct Pirate Detection Array 1 Blueprint

Major Threat Detection Array 1 Blueprint

Defunct Pirate Detection Array 2 Blueprint

Major Threat Detection Array 1 Blueprint

Defunct Pirate Detection Array 3 Blueprint

Major Threat Detection Array 2 Blueprint

Defunct Pirate Detection Array 4 Blueprint

Major Threat Detection Array 2 Blueprint

Defunct Pirate Detection Array 5 Blueprint

Major Threat Detection Array 3 Blueprint

Defunct Ore Prospecting Array 1 Blueprint

Pyerite Prospecting Array 1 Blueprint

Defunct Ore Prospecting Array 2 Blueprint

Pyerite Prospecting Array 2 Blueprint

Defunct Ore Prospecting Array 3 Blueprint

Nocxium Prospecting Array 2 Blueprint

Defunct Ore Prospecting Array 4 Blueprint

Megacyte Prospecting Array 2 Blueprint

Defunct Ore Prospecting Array 5 Blueprint

Megacyte Prospecting Array 3 Blueprint

Defunct Quantum Flux Generator 1 Blueprint

Tritanium Prospecting Array 1 Blueprint

Defunct Quantum Flux Generator 2 Blueprint

Tritanium Prospecting Array 2 Blueprint

Defunct Quantum Flux Generator 3 Blueprint

Isogen Prospecting Array 2 Blueprint

Defunct Quantum Flux Generator 4 Blueprint

Zydrine Prospecting Array 2 Blueprint

Defunct Quantum Flux Generator 5 Blueprint

Zydrine Prospecting Array 3 Blueprint

Defunct Survey Networks 1 Blueprint

Exploration Detector 1 Blueprint

Defunct Survey Networks 2 Blueprint

Exploration Detector 1 Blueprint

Defunct Survey Networks 3 Blueprint

Exploration Detector 2 Blueprint

Defunct Survey Networks 4 Blueprint

Exploration Detector 2 Blueprint

Defunct Survey Networks 5 Blueprint

Exploration Detector 3 Blueprint


New Triglavian Marauder - Babaroga

  • Babaroga: Skill Bonuses

    • Precursor Battleship:

      • 7.5 % Supratidal Entropic Disintegrator optimal range.

      • 7.5 % Supratidal Entropic Disintegrator tracking speed.

    • Marauders:

      • 7.5% bonus to Armor Repairer repair amount.

      • 20.0% bonus Supratidal Entropic Disintegrator maximum damage multiplier bonus.

    • Role Bonus:

      • 100% bonus to Remote Armor Repairer range.

      • 50% reduced Energy Neutralizer capacitor need.

      • 50% reduced Remote Armor Repairer capacitor need.

      • 50% reduced Smart Bomb capacitor need.

      • 100% bonus to Tractor Beam range and velocity.

      • 70% reduction to Micro Jump Drive reactivation delay.

      • Can fit Bastion Modules.

  • Blueprint Copies of the Babaroga can be obtained by performing Invention Jobs on Leshak blueprint copies.

    • The invention job requires High Energy Physics, Triglavian Quantum Engineering and Triglavian Encryption Method skills.

    • Datacores Required for the invention job:

      • 32 x Datacore - High Energy Physics.

      • 32 x Datacore - Triglavian Quantum Engineering.


New Angel Dreadnought - Sarathiel

  • Sarathiel: Skill Bonuses

    • Gallente Dreadnought:

      • 10% bonus to Capital Projectile Turret falloff.

    • Minmatar Dreadnought:

      • 10% bonus to Capital Projectile Turret damage.

    • Role Bonus:

      • Can fit a Siege Module.

      • Can move at 10% velocity while in Siege mode.

      • Can fit a Capital Micro Jump Drive.

      • Can activate Capital Micro Jump Drive while in Siege mode.

      • 25% bonus to Warp Speed and Warp Acceleration.

      • 25% bonus to Capital Projectile Turret damage.

      • 5x Penalty to Entosis Link cycle time.

  • Blueprint Copies of the Sarathiel can be obtained from the Malakim Zealots LP store, which can be found in Zarzakh or in the Angel Pirate Insurgency FOB.


Balance Changes

Pirate Faction Dreadnoughts

  • Reduced the LP and ISK cost of the Caiman and Vehement BPC offers by 50% from 25,000,000,000 ISK and 25,000,000 LP to 12,500,000,000 ISK and 12,500,000 LP.

  • Caiman:

    • Number of Fighter Tubes increased from 1 to 2.

    • Number of Light Fighters supported increased from 1 to 2.

    • Shield Hitpoints increased from 150,000 to 185,000 HP.

    • Armor Hitpoints decreased from 120,000 to 107,000 HP.

    • Fighter Capacity increased from 25,000 to 40,000.

  • Chemosh:

    • New Role Bonus Added: Capital Energy Nosferatu fitted to this ship ignores target signature resolution.

    • Role Bonus for Capital Energy Turret Damage increased from 25% to 37.5%.

    • Armor Hitpoints increased from 169,000 to 185,000.

    • Structure Hitpoints decreased from 169,000 to 153,150.

  • Vehement:

    • Role Bonus for Capital Hybrid Turret Damage increased from 37.5% to 50%.

Remote Repairers

  • Added a +10% bonus when heating all Remote Armor, Shield and Mutadaptive repairers. (This is in addition to the cycle time bonus they currently have while heated).

  • This bonus is improved to +15% on T3Cs with the offensive - support processor subsystem from the heat bonus with level 5 skills.

Logistics Cruisers

  • Oneiros:

    • New Bonus - 15% reduction in Armor Plate Mass Penalty per level of Logistics.

    • Base Velocity increased from 230 m/s to 245 m/s.

    • Agility improved from 0.615x to 0.56x.

    • Signature Radius reduced from 70 to 65.

  • Scimitar:

    • New Bonus - 15% reduction in Shield Extender signature radius penalty per level of Logistics.

  • Basilisk:

    • New Bonus - 7.5% bonus to Shield Hitpoints gained from Shield Extenders per level of Logistics.

    • Base speed increased from 192 m/s to 205 m/s.

    • Signature Radius reduced from 90 to 70.

  • Guardian:

    • New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.

  • Zarmazd:

    • New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.

  • Etana:

    • New Bonus - 7.5% bonus to Shield Hitpoints gained from Shield Extenders per level of Logistics.

  • Rabisu:

    • New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.

Strategic Cruiser Offensive Support Subsystems

In addition to getting more powerful overheating on remote reps, we’re also adding some extra fitting space to the Support Processor subsystems for T3 cruisers.

  • Legion Offensive - Support Processor Subsystem:

    • +75 Powergrid.

  • Tengu Offensive - Support Processor Subsystem:

    • +60 Powergrid.

  • Proteus Offensive - Support Processor Subsystem:

    • +75 Powergrid.

  • Loki Offensive - Support Processor Subsystem:

    • +60 Powergrid.

Savior Implant Set

  • Now grants an equal amount of reduced capacitor need for remote repairers alongside the reduced cycle time bonus it already has. This will mean that Saviors will no longer increase the capacitor cost per second needed to sustain the higher remote repair throughput they provide to subcapital remote repair modules.

The Savior Implant set was powerful in some circumstances on some specific ships (Nestor and Zarmazd specifically) but was difficult to utilize on other remote repair support ships due to increasing the capacitor burden to maintain their remote reps and had too high of an opportunity cost since you were giving up other potentially useful set implants you could have in their place like Snakes, Amulets, Nirvanas etc. This should make them a more viable option on a lot more logistic ships.

Remote Repair Diminishing Returns Adjustment

  • We’ve relaxed the diminishing returns formula so that the formula is now slightly less aggressive, and so ships will now receive a higher amount of HP per second when getting repaired by multiple logistics ships at once.

  • Included below is a graph showing the updated formula in Legion compared to TQ. The graph shows total incoming HP per second for a ship which is receiving T2 Remote Capital Reps from a Triage’d FAX.

  • As an example

    • For a target getting remote repaired by 100 Capital T2 Remote Repair Modules (33 FAXes and some change)

      • TQ = 78440 HP per second incoming.

      • Legion = 97850 HP per second incoming.

      • Which is an increase of just under 25%


Cruisers

Thorax

  • Powergrid Output improved from 820 to 860 MW.

  • Maximum Velocity improved from 240 to 250 m/s.

We’re giving the Thorax a bit more thrust and making fitting it feel less tight by improving the powergrid output it has so it’ll be easier to fit higher caliber weapons and have an easier time getting in range for blasters.

Rupture

  • Medium Projectile damage bonus per level of Minmatar Cruiser increased from 5% to 10%.

  • Medium Projectile rate of fire per bonus of Minmatar Cruiser replaced with 7.5% bonus to Medium Projectile Tracking Speed per level.

  • Drone Bay and Bandwidth improved from 30m3 and 30 Mbit/sec to 40m3 and 40 Mbit/sec.

The Rupture felt too similar to the Stabber and was overshadowed by it in most cases, despite having two damage bonuses it actually dealt less DPS overall than the Stabber since the Stabber has a falloff bonus and the Stabber also had an additional missile hardpoint. So we’re slightly reworking the Rupture by replacing the projectile rate of fire bonus with a tracking bonus, and rolling the rate of fire damage bonus into the direct damage bonus it has. This should make the Rupture a more viable alternative to the Stabber when comparing short range AutoCannon fits by giving it a tracking advantage when brawling and improves on the existing strength that it had with artillery fits by improving the alpha and giving it a tracking bonus.

Exequror Navy Issue

  • Damage bonus per level of Gallente Cruiser reduced from 20% to 17.5% per level.

The Exequror Navy Issue is still overperforming and is still the most used navy cruiser hull even after adjustments in Revenant. So we’re giving it a small slap on the wrist now and will continue to monitor it.

Battlecruisers

Myrmidon Navy Issue

  • Cargo Capacity increased from 400m3 to 560m3.

  • Bonus to the strength of web drones now also grants a 10% bonus to web drone hitpoints per level of Gallente Battlecruiser.

Harbinger Navy Issue

  • Added a new bonus, 10% reduction to the capacitor cost of medium energy turrets per level of Amarr Battlecruiser.

Both the Myrmidon Navy Issue and Harbinger Navy Issue are still being flown much less than all other Navy Combat Battlecruisers even after a small set of buffs we made in Revenant so we’re giving them some more love. The Myrmidon Navy Issue had a smaller cargo-hold than many cruisers despite having a big focus on active tanking so we’re giving it room for a lot more cap charges or whatever else you might like, and adding some more hitpoints to web drones so they can’t be killed off so fast. The Harbinger Navy on the other hand loses the energy turret cap bonus from the regular Harbinger hull which can make it a lot more reliant on capacitor so by bringing the bonus back as an extra 3rd bonus we’re hoping it’ll be more attractive for both PVE and PVP.

Mining Barges

  • Updated the reprocessed materials on mining barges so they now match the ship blueprints. This will mean that Mining Barges will have more accurate and better insurance payouts.

Factional Warfare & Insurgencies

  • Reduced the amount of scorched navigation log items needed to turn in for the Navy Scanning Upgrade blueprint copy crates from 100 to 10.

Quality of Life Improvements

  • 🤝 It’s now possible to see how damaged a laser crystal is in your inventory in the tooltip by hovering your mouse cursor over it.

Surgical Strike

  • Increased the resistances of Energized Membranes, Armor Coatings, Armor Hardeners, Shield Hardeners, and Shield Amplifiers by ~11%.

    • Note: This is a full rollback of the Surgical Strike resistance nerfs.

Titans and Supercarriers

  • Increased the damage of single target Titan Doomday weapons to 2,400,000 (from 2,000,000).

  • Added a new skillbook, Advanced Doomsday Operation, which increases the damage of Titan super weapons by 7.5% per skill level. Note: This increases damage of single target DD, lance, reaper & boson, but does not increase Lancer dread lance damage.

  • Increased the Titan Armor Plate and Shield Extender role bonus to 500% (from 300%).

  • Increased the Supercarrier Armor Plate and Shield Extender role bonus to 400% (from 200%).

  • Increased the number of salvos a fighter has as follows:

    • T1 and T2 Light Fighters: from 12 to 18.

    • Faction Light Fighters: from 15 to 20.

    • T1 and T2 Heavy Fighters: from 6 to 9.

    • T1 Long Range Fighters: from 2 to 3.

    • T2 Long Range Fighters: from 3 to 5.

  • Reduced the damage applied by Space Superiority fighters attacking non-drones and non-fighters to 95% (from 80%).

Titan Doomsday weapons have not kept up with the metagame and have therefore been given a significant buff. The survivability of Titans and Supercarriers has also been increased with stronger Armor Plate and Shield Extender bonuses. Combined, there should be more opportunities for the game’s largest ships to take the field and make a difference.

Fighters will now be more sustainable during engagements, decreasing the time they spend being recalled and rearmed. Space Superiority fighters were applying too well to sub-capital ships and have therefor had their damage to these ships decreased without impacting their anti-fighter role.


Art

Redesigned Cruisers:

Five T1 cruisers and their eleven variants have been graphically redesigned.

List of the redesigned cruisers:

  • Amarr Maller and the T2 variants, Sacrilege and Devoter.

  • Amarr Omen and the faction & T2 variants, Omen Navy Issue and Zealot

  • Gallente Thorax, the pirate faction, special edition & T2 variants, Vigilant, Cybele, Deimos and Phobos.

  • Gallente Celestis and the T2 variants, Arazu and Lachesis.

  • Minmatar Scythe and the T2 variant Scimitar.


Audio

Updated audio for ship effects

Improved audio for the following ship modules:

  • Armor Repairer & Remote Armor Repairer.

  • Hull Repairer & Remote Hull Repairer (new effect added).

  • Shield Booster & Remote Shield Booster.

  • Armor Hardener.

  • Shield Hardener.

  1. Module sounds now play, loop, and stop correctly based on usage.

  2. Fixed issues with sfx attenuation during camera zoom.

  3. Remote module system improved to accommodate better audio integration.

  4. Increased variation on repeating sounds.


We're excited to see what you do with the updates coming in the Legion expansion, and we'd love for you to get involved with the discussion on the EVE Online Discord and the EVE Online Forums.

o7